Duel Reality is a digitally enabled physical sword-fighting game. It explores how designers can create compelling physical gameplay by intentionally hiding biofeedback and other forms of real-time body data from the players, but not their opponents.
In the game, the data coming from a body sensor (think heart rate sensors etc.) determines where the opponent should hit you. However, you do not see this information yourself, so you will have to observe your body to figure out what your body is doing. If players had perfect knowledge of this data, they could easily defend themselves. However, since a player has no direct feedback from the sensors, their defence is weakened by their imperfect knowledge.
Team Members:
- Alan Chatham
- Chad Toprak
- Eric Dittloff
- Harry Lee
- Wouter Walmink
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