A two-player collaborative physical game designed for trains and trams. Installed and played on Melbourne trams and Sydney trains in 2012-2013.
Read MoreHunger Quake (2012)
An infinite runner created for the 2012 Molydeux Game Jam. The theme used to create the game was “What if your tummy rumbling created earthquakes? In a world where food is rare”.
Read MoreHatch (2012)
A simple puzzle game made in Flash for Melbourne’s Global Game Jam 2012. Received Best Team Award.
Read MoreBubble Popper (2011)
A two-to-four player physical game. Players hit projected bubbles on a wall using a custom-made glove (actually an oven mitt with sensors).
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