A game about making whimsical cakes by mixing unexpected ingredients. Created for NGV’s “Up, Down and All Around” exhibition.
Swarming Instagram Filter (2023)
An Instagram Filter created for NGV’s Melbourne Now 2023’s Swarming exhibition. Be a Bee, or Be with the Bees!
Make A Creature (2022)
An interactive game based on the Surrealist parlour game Exquisite Corpse, created for and exhibited at NGV.
Musical Monoliths (2022)
A multiplayer installation game of four musical pillars, each representing a different musical instrument, activated by close proximity.
New Games Workshops (2022–23)
A series of outdoor workshops inspired by the New Games Movement, that celebrate togetherness and joy through play.
Quite Contrary (2022)
An outdoors cardgame for 1–4 players about exploring and noticing your everyday environment using a deck of cards.
A Walk in the Bush (2022)
A game about the six seasons of Arnhem Land, made in collaboration with NGV and Ms N Yunupiŋu.
PaintMixer 3000 (2021)
A 2-player alternative controller game where each player has to mix red, green and blue lights to match a randomly generated base colour.
Rainbow Paths (2021–23)
A public art installation of bespoke and site-specific mini-games and colourful branching paths.
Street Tape Games (2020–22)
A public art installation made in response to COVID-19. Play street games with social distancing.
This Is Not A VR Game (2017)
A VR game where you put the headset on but all you see is black, you must still perform and entertain the audience.
Mega Rumble Jumble (2014)
Mega Rumble Jumble is a physical dancing game for four. Think Musical Chairs meets Twister. Made in front of a live audience for Freeplay’s Parallels event at ACMI’s Lightwell in 2014.
dualcyon (2014)
An experimental Leap & VR puzzle game for two. Created for Leap Motion & IndieCade’s 3D Jam in 2014. Received the Coolest (and Most Complex) Hardware Setup Award.
The Whistler (2013)
A live horror game. A mysterious radio transmission. Shadows that lurk in the darkness. Far away sounds of a haunting whistle. Will you survive the night?
Turnover (2013)
A four-player multi-gravity steal-the-ball-n-run frenzy. Best served on the ground. Played around the world including Wild Rumpus (London) and IndieCade East (New York). Turnover was awarded Technical Innovation & Player’s Choice at Freeplay 2013.
Salut! (2013)
A two-player competitive social kissing-on-the-cheek game. Kiss strangers on the cheek to fill up your heart metre before the other player.
Doki Doki (2013)
An emotional journey of a paper plane, created at the Melbourne Global Game Jam 2013. Received Best Audio Award.
Congratulations! (2013)
A celebratory physical high-five game made for the conclusion of Melbourne’s Global Game Jam 2013 using a tin cup and a MaKey MaKey.
Exhausting Jumping Game (2013)
A two-to-four player experimental physical game about jumping. Very exhausting.
Duel Reality (2013)
A two-player digitally enabled physical sword-fighting game that uses biofeedback as a gameplay mechanic.
Cart-Load-O-Fun (2012)
A two-player collaborative physical game designed for trains and trams. Installed and played on Melbourne trams and Sydney trains in 2012-2013.
Hunger Quake (2012)
An infinite runner created for the 2012 Molydeux Game Jam. The theme used to create the game was “What if your tummy rumbling created earthquakes? In a world where food is rare”.
Hatch (2012)
A simple puzzle game made in Flash for Melbourne’s Global Game Jam 2012. Received Best Team Award.
Bubble Popper (2011)
A two-to-four player physical game. Players hit projected bubbles on a wall using a custom-made glove (actually an oven mitt with sensors).