A VR game where you put the headset on but all you see is black, you must still perform and entertain the audience.
Read MoreMega Rumble Jumble (2014)
Mega Rumble Jumble is a physical dancing game for four. Think Musical Chairs meets Twister. Made in front of a live audience for Freeplay’s Parallels event at ACMI’s Lightwell in 2014.
Read Moredualcyon (2014)
An experimental Leap & VR puzzle game for two. Created for Leap Motion & IndieCade’s 3D Jam in 2014. Received the Coolest (and Most Complex) Hardware Setup Award.
Read MoreThe Whistler (2013)
A live horror game. A mysterious radio transmission. Shadows that lurk in the darkness. Far away sounds of a haunting whistle. Will you survive the night?
Read MoreTurnover (2013)
A four-player multi-gravity steal-the-ball-n-run frenzy. Best served on the ground. Played around the world including Wild Rumpus (London) and IndieCade East (New York). Turnover was awarded Technical Innovation & Player’s Choice at Freeplay 2013.
Read MoreSalut! (2013)
A two-player competitive social kissing-on-the-cheek game. Kiss strangers on the cheek to fill up your heart metre before the other player.
Read MoreDoki Doki (2013)
An emotional journey of a paper plane, created at the Melbourne Global Game Jam 2013. Received Best Audio Award.
Read MoreCongratulations! (2013)
A celebratory physical high-five game made for the conclusion of Melbourne’s Global Game Jam 2013 using a tin cup and a MaKey MaKey.
Read MoreExhausting Jumping Game (2013)
A two-to-four player experimental physical game about jumping. Very exhausting.
Read MoreDuel Reality (2013)
A two-player digitally enabled physical sword-fighting game that uses biofeedback as a gameplay mechanic.
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